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There most likely won't be a school for this skill. Please add notes and edit as appropriate.īeing the skills with the fastest leveling possible at the moment, with the option to train with other players in PK areas, and with a special day that doubles the experience, these skills will most likely not get a functioning school in the usual sense. Some schools may not be functional, and some untested ones may be miscategorized. In addition, there are some areas labeled on maps as schools but are not yet functional.Ī * indicates the schools closest to storage. There are no schools for attack, defense, or harvesting. For ranging, there are arenas where a stationary creature may be targeted. For summoning, there are arenas where the mana cost is halved. On a Day of Schools, you will receive triple the experience instead of double.įor magic, there are special PK arenas where only offensive magic spells can be used. Mixing items of other skills than the school's specialty is not affected. Failed and critically failed attempts work as usual. The item you mix must have a recommended level greater than 0 for the school to have an effect.
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This applies within alchemy, potion, crafting, manufacturing, engineering and tailoring schools. Most skill schools work in a simple way: you mix any item of the appropriate skill, and instead of receiving the item, you receive double the experience. Buying those sigils would therefore be pointless.Skill schools are areas in Eternal Lands where a player receives an advantage when performing a certain skill. Once you buy a sigil from the magic shops in either White Stone City or Grahm's Village, you have it for the rest of the game.Ī few sigils (Air, Earth, Destroy and Death) are currently not used by any spells. Sigils are never consumed, can't break, can't be dropped or traded, and are not lost if you do a # reset. Note: Same as Invisibility Potion without chance of poisoning.Ī sigil is a symbol that is needed along with essences to cast magic spells. Makes you invisible for 30 seconds, except to those with True Sight Takes you to the Portals Room on the opposite continent. Intercontinental Teleport to Portals Room Heals up to 4 members of the same guild in your immediate vicinity.Īllows you to see invisible players and creatures for 60 seconds. Transfer Ethereal Points from creature to you. Note: Same as Potion of Radiation Protection. Protects you from radiation damage for 150 seconds. Protects you from cold damage for 120 seconds. Protects you from heat damage for 120 seconds. Removes Material Points from enemy Summons within a 16x16 grid around you. Restores Material Points to your Summons within a 16X16 grid around you. Makes you almost immune to offensive spells and creature special effects for 90 seconds. Amount of Material Points Transferred => 10 + (Magic Level/4) + (Rationality/2) - Target Magic Resistance. Transfers Material Points from the target to you. Sends you to the Portals Room where you can directly access various maps. Note: Gives 50 Alchemy XP and 100 Magic XP. Note: You will get the XP even without having any Bones in your inventory. Transforms Bones in your inventory to gold. Powerful healing spell! Amount of Material Points Restored => (2 * Magic level) + (5 * Rationality) Note: Does not stack like other poisonings.ĭamages (harms) your opponent based on your Magic level and rationality. Poisons your opponent an amount based upon your magic level. Increases Magic resistance +8 for 3 minutes Heals a target's Material Points (health) based on the level of the caster. Cheat Sheet Study Guide for the Aspiring Mage.The world of Draia in Eternal Lands is filled with magic, the god of which is Unolas.Īll spells are no failure when caster is +28 above required spell level.
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